Prediction of Pending Data Using Interpolation and Extrapolation Techniques for Virtual Rowing



virtual reality, data prediction, peripheral device, interpolation, extrapolation, latency


The use of peripheral devices could be a good alternative to interact with Virtual Environment in addition to native controllers. Using combination of Concept-II peripheral device with VR mobile will cause latency issues due to different data transmission rates between those components. This latency issue leads to two major problems, such as micro-stutter in Virtual Environment (VE) and distance inaccuracy in time between the Concept-II peripheral device and VR mobile. In this paper, the authors present three algorithms based on interpolation and extrapolation methods, which aim to provide immersive VR experience by ensuring stutter-free and accurate rowing sessions for the user. This is relevance when considering the adoption of peripheral devices (i.e. the Concept-II peripheral device) as an alternative to interact with Virtual Environment in addition to native controllers. Predicting virtual rowing shell’s position using interpolation by position method gives accurate time results but introduces high amount of micro-stutter. Using extrapolation method by taking speed parameter to predict rowing shell’s position has very high time error but gives pleasant, stutter-free virtual rowing experience. Finally, adding this speed parameter a correction constant value for predicting virtual rowing shell’s position provides stutter-free and very accurate in time rowing session for the user.

Author Biography

Cenker Canbulut, Kaunas University of Technology

Cenker Canbulut is a third-year PhD student and full time lecturer at Kaunas University of Technology in Software Engineering Department. He received his bachelor and master's degree in same university at the same department. His current field is "Virtual Reality control methods using natural user interface components". He is interested on improving Virtual Reality control methods to provide additional methods to control Virtual Environment and its elements.


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