Raising Energy Saving Awareness Through Educational Software
Keywords:energy saving, educational software, eLearning, case study.
AbstractA study that I have conducted on a sample of 395 children aged 6 to 12, from both the urban and the rural environments, shows that an increasing number of them use computer related technologies. Today there are an increasing number of web sites that inform the user of different ways to save energy and to reduce energy consumption because it is only natural that the modern information society would go online to research such topics. The development of an educational application that is focused on teaching the children about energy saving is represented on a timeline. We conducted a study in which a number of 29 children, aged between 8 and 10, use this educational application and a questionnaire. We describe the methodology used in the process of data gathering and then the results are interpreted. The state of happiness and fatigue of the child user has a great potential of influencing the way in which he or she uses the application, and implicitly it’s educational impact. Because we want to be able to reform these concepts, we will base our work on a series of Markov models and we will define some measures that are relevant to our goal.
Moisil, I., Dzitac, S., Popper, L., Pitic, A., Adaptive WEB Aplication for Citizens' Education - Teaching Choldren the Value of ElectricalL Energy, Int J Comput Commun, 5(5): 819-825, 2010.
Papert, S., The Children's Machine: Rethinking School in the Age of the Computers, New York: Basic Books, 1993.
Boyle, T., Design for Multimedia Learning, London: Prentice Hall, 1997.
Aliya, S. K., The role of computer games in the development of theoretical analysis, flexibility and reflective thinking in children. A longitudinal study, International Journal of Psychophysiology, 149, 2002.
Virvou, M. K., Combining Software Games with Education: Evaluation of its Educational Effectiveness, Educational Technology & Society, 8: 54-65, 2005.
Conati, C., & Zhou, X., Modeling students' emotions from cognitive appraisal in educational games., Proceedings of the Intelligent Tutoring Systems, 994-954, 2002. http://dx.doi.org/10.1007/3-540-47987-2_94
Mumtaz, S., Children's enjoyment and perception of computer use in the home and the school, Computers and Education, 36: 347-362, 2001. http://dx.doi.org/10.1016/S0360-1315(01)00023-9
Widen, S. C., & Russell, J. A., Children's Scales of Pleasure and Arousal, APS Conference, Toronto: 1-8, 2001.
Pitic, A., Moisil, I., Computers in School. A Case Study with children 6 to 12 Years Old, THE 8TH International Scientific Conference Elearning and Software for Education, Bucharest, 26-27, April 2012.
Pitic, A., Moisil, I., A novel method to characterize user sessions of educational software. 3rd Word Conference on Psychology, Counselling and Guidance, Efes Kusadasi Izmir,Turkey, WCPCG 09-12 MAY 2012.
ONLINE OPEN ACCES: Acces to full text of each article and each issue are allowed for free in respect of Attribution-NonCommercial 4.0 International (CC BY-NC 4.0.
You are free to:
-Share: copy and redistribute the material in any medium or format;
-Adapt: remix, transform, and build upon the material.
The licensor cannot revoke these freedoms as long as you follow the license terms.
DISCLAIMER: The author(s) of each article appearing in International Journal of Computers Communications & Control is/are solely responsible for the content thereof; the publication of an article shall not constitute or be deemed to constitute any representation by the Editors or Agora University Press that the data presented therein are original, correct or sufficient to support the conclusions reached or that the experiment design or methodology is adequate.