E-learning multimedia applications: Towards an engineering of content creation

Authors

  • Maria Dolores Afonso Suarez Instituto Universitario de Sistemas Inteligentes y Aplicaciones Numericas en Ingenieria IUSIANI Universidad de Las Palmas de Gran Canaria Departamento de Informatica y Sistemas Edif. de Informatica y Matematicas. Campus Universitario de Tafira. 35017. Las Palmas. Spain.
  • Cayetano Guerra Artal Instituto Universitario de Sistemas Inteligentes y Aplicaciones Numericas en Ingenieria IUSIANI Universidad de Las Palmas de Gran Canaria Departamento de Informatica y Sistemas Edif. de Informatica y Matematicas. Campus Universitario de Tafira. 35017. Las Palmas. Spain.
  • Francisco Mario Hernandez Tejera Instituto Universitario de Sistemas Inteligentes y Aplicaciones Numericas en Ingenieria IUSIANI Universidad de Las Palmas de Gran Canaria Departamento de Informatica y Sistemas Edif. de Informatica y Matematicas. Campus Universitario de Tafira. 35017. Las Palmas. Spain.

Keywords:

Teaching content engineering, Didactic objectives, Active learning, Passive learning

Abstract

In the same manner that e-learning applications are becoming increasingly important at the university, there are still some critical questions that should be solved with the objective of making use of the potential offered by currentWeb Technologies. The creation of contents that are able of capturing the attention of interest of the students and their disposal in an appropriate way constitute the main purpose of this work. The teaching content engineering expounded shows the different stages that should form part of the process. A development team, composed of different professional profiles, will work together with the lecturers of the subject to which the contents are been created, i.e. multimedia videos and interactive applications. This process should be developed according to a methodology that assure the use of appropriate resources, all that tasks -suitable of being- should be modularized and factorized. This paper presents the acquired experience in the development and use of multimedia contents for e-learning applications, created for some of the subjects of the degree in computer science engineering. The deliveries of these contents make use of Internet and video streaming techniques. The result of the work shows the students satisfaction, including their comments.

References

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Published

2008-06-01

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