A Non-cooperative Game Algorithm for Task Scheduling in Wireless Sensor Networks
AbstractScheduling tasks in wireless sensor networks is one of the most challenging problems. Sensing tasks should be allocated and processed among sensors in minimum times, so that users can draw prompt and effective conclusions through analyzing sensed data. Furthermore, finishing sensing task faster will benefit energy saving, which is critical in system design of wireless sensor networks. But sensors may refuse to take pains to carry out the tasks due to the limited energy. To solve the potentially selfish problem of the sensors, a non-cooperative game algorithm (NGTSA) for task scheduling in wireless sensor networks is proposed. In the proposed algorithm, according to the divisible load theory, the tasks are distributed reasonably to every node from SINK based on the processing capability and communication capability. By removing the performance degradation caused by communications interference and idle, the reduced task completion time and the improved network resource utilization are achieved. Strategyproof mechanism which provide incentives to the sensors to obey the prescribed algorithms, and to truthfully report their parameters, leading to an effient task scheduling and execution. A utility function related with the total task completion time and tasks allocating scheme is designed. The Nash equilibrium of the game algorithm is proved. The simulation results show that with the mechanism in the algorithm, selfish nodes can be forced to report their true processing capability and endeavor to participate in the measurement, thereby the total time for accomplishing the task is minimized and the energy-consuming of the nodes is balanced.
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